Jazz Jackrabbit 2 Wiki
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Different weapons can do different things, maybe they send you flying, like the RF missile, or go through walls, like the Electro blaster. Here is a list of the non-power up weapons: Dy Jazz Jackrabbit 2

Name: Blaster

Special moves: Unlimited ammo, Defalt weapon

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Blaster

Damage per round(non-power up): 1

Name: Toaster

Special moves: Constant fire, can destroy hard objects such as a turtle shell

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Toaster

Range: Short

Damage per round(non-power up): 1

Name: Freezer

Special moves: Stops enemies for a short period

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Freezer

Range: Long

Damage per round(non-power up/power up):0 if in Single player, 1 if evil ice is enabled in multiplayer (Plus only feature)

Name: RF Missile

Special moves: Can fire two at once, can be used to perform special tricks

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RF missile

Range: Medium

Damage per round: 2

Name: TNT

Special moves: Static, explodes after a short period of time, can be used to preform special tricks

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TNT

Range: N/A

Damage per round: 1

Name: Electro Blaster

Special moves: Can go through walls, burns hard objects

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Electro Blaster

Range: Long

Damage per round: 1

Name: Pepper Spray

Special moves: Can be shot in a diagonal line

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Pepper Spray

Range: Long

Damage per round: 2

Name: Bouncer

Special moves: Can be bounced against a wall to attack enemies that cannot attack the player

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Bouncer

Range: Medium-long

Damage per round: 1

Name: Seeker

Special moves: Will follow an enemy or opponent

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Seeker

Range: Medium-long

Damage per round: 1

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