Weapons

Different weapons can do different things, maybe they send you flying, like the RF missile, or go through walls, like the Electro blaster. Here is a list of the non-power up weapons: Dy Jazz Jackrabbit 2

Name: Blaster

Special moves: Unlimited ammo, Defalt weapon



Damage per round(non-power up): 1

Name: Toaster

Special moves: Constant fire, can destroy hard objects such as a turtle shell



Range: Short

Damage per round(non-power up): 1

Name: Freezer

Special moves: Stops enemies for a short period



Range: Long

Damage per round(non-power up/power up):0 if in Single player, 1 if evil ice is enabled in multiplayer (Plus only feature)

Name: RF Missile

Special moves: Can fire two at once, can be used to perform special tricks



Range: Medium

Damage per round: 2

Name: TNT

Special moves: Static, explodes after a short period of time, can be used to preform special tricks



Range: N/A

Damage per round: 1

Name: Electro Blaster

Special moves: Can go through walls, burns hard objects

Range: Long

Damage per round: 1

Name: Pepper Spray

Special moves: Can be shot in a diagonal line



Range: Long

Damage per round: 2

Name: Bouncer

Special moves: Can be bounced against a wall to attack enemies that cannot attack the player

Range: Medium-long

Damage per round: 1

Name: Seeker

Special moves: Will follow an enemy or opponent



Range: Medium-long

Damage per round: 1